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SCAD x The Mill Week 09
Shot 02 Updates
shot 02 update
update with new pedal rotation
To fix some sliding problem in comp, we had a new camera updated. We also adjust the peeling timing to give our editor more space to edit. Moreover, we adjust the pedal rotation based on our mentor's feedback so it don't align with the ground.
Shot 04 Updates
shot 04 update
vellum breaking at start
We decide to implement the idea of having some rust flying away at the end from our mentor. I approach it by making the vellum breaking threshold really low so it breaks initially. Then animated the active group to make the pop force affect the pieces gradiently.
Vis Updates
Plan A - original
Plan B - without Shot1B
In order to deliver our best, our compositors were focusing on our hero shots. Based on our Professor's suggestion, we had two version, one without shot1B which may still continue the story telling yet deliver a more complete visual.
Shot 01B Updates
After looking through comp, we found the pieces were falling behind the hand. So we decided to add hand collision to our vellum sim. Storm was working on the hand animation for the reflection on the steel material as well.
Shot 04 Updates
Our team was having trouble about the bike slipping on the plate. So I did some tracking work to see if this track is more stabled and can help at any point. I roto-out the moving shadow and bushes before starting the 3D camera tracker node and I think it helped increase the stability.
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