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SCAD x The Mill Week 06
Shot 03 Update

To add more detail to the peeling seat and make it looks more like leather, I revisit the edge fracture. Instead of using noise, I cut the pieces by using geometry, which allows to cut it more customized. Moreover, I added thickness to the peeling geometry by using vellum post process node.
Vis Update
Shot 02 Update
In the first few frames of the vellum sim, the geometry jiggles so I did a time shift to the position when it stays rested. After fixing the deforming tire geometry problem from last week, the peeling geometry won't penetrate through the tire anymore.

using time shift to avoid unexpected behavior

undeformed geo

deformed geo
