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SCAD x The Mill Week 04

Vellum Peel FX R&D Update

shot 03 update FX test

seat peeling piece

        Based on the feedback, we adjusted our camera motion so it stays longer at the handle. I tried adjusting the group affected by pop force, which makes the peeling unsynchronized. Also added some peeling FX on the seat.

Vis Update

        Based on the feedback last week, we make shot 1A,1B to show off the rusty material and added shot 1B for the "trigger" of transformation. Also, we made our shoot at a downtown alley with a trash bin. The feedback we are still developing is the idea of the final logo reveal. We had a reference idea inset in our vis but still need more discussion.

Vellum Peel FX R&D

shot 03 test render with Andrea's shader

shot 02 test render with Andrea's shader

shot 02 test render

shot 03 test render

        Here's some test render with temporary shader of the peeling FX and temporary background. We will be shooting our background plate on Thursday (10/05) at Savannah Film Studio for shot 02 & 03.
        The FX in shot 02 is progressing. The back tire need some fix for the penetrating geometry. Moreover, we need more part of the bike to be rusty and
peeling off.
       The photo scan test in shot 02 is done by Storm.

Rust Peeling Reference

        This reference shows the thickness and shape a falling rust will be. I'll be trying to approach the FX to this reference.

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