top of page

SCAD x Harbor Week 02

Previs Revisit

Version 01
Version 02
  Our team redid our previs by shooting in live action. The story we tried to convey is more clear in this way instead of the version of two same CG human models from last week. We came up with two version of some different camera angle shots.  

R&D - RBD Fracture

Reference (Start From 00:10)
Fracture Shot Reference
Motion Shot Reference
RBD Fracture Test
sh0050_v01_view.jpg
sh0050_v01_constraint.jpg
Scene Setup
Paint Glue Constraint
  The direction how the facture explodes, the speed of the pieces falling, the shape of the fracture wall are my main focus during this week. It was a pain trying to work in true measurement because at such small size, the paint fog volume tool isn't working well. Moreover, in the reference video, the dropping speed of the pieces are really slow. It'll be too rapid by using the default gravity 9.8.

R&D - Photogrammetry

Poly Cam Testing
test01.jpg
test02.jpg
test03.jpg
test04.jpg
Imported to Houdiini
  I tested Polycam app with iPhone 13 Pro's LiDAR. The face capture is imprecise since it is a full body shot. When I tried to get some closer shots to the face, it turns out texturing the wall by his face instead of building a detailed head model.
    Our goal for this technique is to create a digital double for the actor which is frozen in ice block. Through a digital double, the reflection and refraction of the CG ice block could be more realistic accurate.
bottom of page