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Hogwarts Dining Hall

Procedural Modeling, Pyro Sim: Houdini
Compositing: Nuke

My goal for this project is to recreate the scene of the Hogwarts Dining Hall.
Using particle system and point wrangle to create iterations for the candles. Creating food on plates by using RBD. Most modeling considered procedurally to match the scale of the referece.

​Statue Model Credit:
https://www.cgtrader.com/free-3d-print-models/art/sculptures/horse-in-pose
https://www.turbosquid.com/3d-models/quads-t-b-model-1225310

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